Aug 26, 2009

MOVED !

Blog has moved to http://depixelator.com/.

Jun 10, 2009

Fable 2 [3/5]


So i finished Fable. Initially I tried my usual approach of doing all the side quests and looking for all the hidden treasures. Eventually these activities became a bit repetitive and I decided to progress in the main quests and get the game over with.

The good:

The World design is good, the town and wilderness areas feel like they have been designed by a human rather than generated as procedural environments. Solid colorful graphics help seal the deal on style.

The dungeon design is interesting, it feels organic, the caves flow naturally and the dungeons are fairly large. This may not be the pinnacle of dungeon design but many games including Fallout 3 and Oblivion have introduced hideously shallow 3 room dungeons into their games that feel repeated over and over.. Fable stands out from the crowd.

Town interaction, you can buy almost any structure talk to any one, get in town jobs, a step in the right direction.

The moral choices in the game feel more significant than most games that offer a good and bad path. Your actions significant change the world around you and the town reactions to you.

The Bad and the Ugly:

Lack of motivation to interact with people. Most NPCs feel like carbon copies with different likes and dislikes. There is a lot of great systems for interacting with people, after a whille you will question why you should interact with them though.

Meele combat system. The fights look good and provide some satisfying moments. However they boild down to simple button mashing in most cases. You only have one button assigned to do all of your meele actions including swinging combos and blocking. It makes the fights a bit dull and repetitive.

Ranged combat system. It seems like the ranged fighting tries to be every thing at once, an isometric shooter and an over the shoulder sniping game with bonuses for charging your shots. The controls for shooting are mapped to the Y button again, a quick press fire your gun, holding the button jumps to aim mode that allows auto targeted shots, adding left trigger lets you aim at body parts. The shot is fired when the Y button is released. This adds up to a really awkward button combo.

Limited exploration. The game world at times appears to be open, but is actually mostly very linear offering a single path to get to most places. There is a few maps that are open but still provide defined entry and exit points.

Economy. It's very easy to get stinking rich in this game. Once you own property you will be making a constant stream of revenue, whether your Xbox is on or not. It's a novel idea, however it breaks the game economy and makes the game a bit too easy.

Weapons. First of all there are some positive points as there are many types of ranged and meele weapons, for the most part the only difference is swing speed vs damage. So you can pick your fighting style this way. However there are 4 tiers of weapons to be bought from shops with the final 5th tier reserved for rare magic weapons. As the game progresses rather quickly you will quickly exhaust any excitement from these shops since you will see everything they have to offer. There are no magical attributes to set the shop weapons apart. You simply get the weapon of choice between level 1 and 4 and you may have the option to pay extra to get a slot or two to add some magical attributes.

Characters and Story. Plain old boring stereotypes. There is very little to this story, simple revenge killing set in an interesting environment. The synopsis should fit on a lunch napkin.

Conclusion:


The first 2 hours of Fable appeared to be a dream, the new Zelda meets Oblivion for the current generation. In the end it failed to deliver everything it wanted but is still a solid game. There is a lot of potential, and I will certainly look at the sequel to the game.

May 28, 2009

First Impression: Fable 2

I just picked up Fable 2 used. I ignored it last fall due to an onslaught on my gaming time by multiple titles, led by fallout 3. I realize now that I committed a grave injustice as this thing seems pretty awesome right now. 

The game art made me think the story and subject matter would be a little more kid oriented. I was wrong, there is prostitution, alcohol, condoms and marriage (now that is mature) including the option to have multiple husbands/wifes. Also seems like a quarter population of the villagers in the world is gay so there is something for everyone which ever way you swing. Having experienced the first 6 hours of gameplay it seems like the visuals would be a bit darker in nature. Don't get me wrong the visuals and art direction is great. It just seems more Zelda than Fallout. 

By all appearances so far it seems like the player decisions affect the game-world more so than any other game I have played. Fallout 3 and The Elder Scrolls do it relatively well, but it carries more weight here. I fully intended to play this game as evil as I could considering I finished Fallout 3 and Mass effect as a paragon. I couldn't do it though, it felt wrong, this was well reflected by the slow visual transformation of my character into a prick. I started over playing a good guy. Maybe I can be evil second time around.

More when I finish this gem.

May 25, 2009

Mass Effect 4/5


With Mass Effect 2 around the corner I decided to finally pick up the first Mass Effect game to see what the deal was. I originally planned to get a 360 for this game, but life distracted me and I got the system much later. Bioware has made some of my favorite games, including what I consider to be the best PC RPG out there: Baldurs Gate 2 : Shadows of Amn. Another Bioware creation is the Star Wars licensed Knights of the old Republic (KOTR), probably the best take of this universe in video game form.

Mass Effect seems like a spiritual sequel to KOTR. Bioware created it's own universe with unique races and history. The future is not so distant, but humanity has progressed at a great pace, especially after finding the Mass Relays that allow fast interstellar travel. The plot and setting are easily the best part of the game; the world is fleshed out, giving the player tons of optional background information on all the known alien races, space battles and space politics. The characters are splendidly voiced, my favourite being the villian Sauren, as performed by the great Fred Tatasciore. There is plenty to love in this game and it's a nice world to lose yourself in. Rather than gush over it, I'll focus on some of the design weaknesses that I hope will be absent in the sequel.

First problem from the beginning is the action. The game functions as a real time third person shooter pretty poorly. The enemy AI is uninspiring, and the combat tends to come down to run and gun, despite lots of character abilities that made me expect the combat to be more tactical. I would rather see a well implemented turn based strategic system like the one used in KOTR. The sequel will focus on the action aspect more, and from the looks of it the team is working hard to make it better, much better.

Second issues is the uninspired side quests and locations. I love the idea of exploring the universe and taking on space pirates or rescuing far of research installations. However the planets for all their difference in descriptions and topolgy are far too repetitive and barren. There are about 3 standard preset type of installations on every planet that consist of 4 or 5 rooms. That combined with the weak action left me wanting more. The main story and quests however do not suffer from this.

Last issue and one that actively drove me nuts was the vehicle control of the game. The Mako APC is your primary (and only) method of transportation when you drop on alien planets. The vehicle it self is a mean looking 6 wheeled off-road monster with guns. The vehicle's turret implies that it has good maneuverability and strafe runs will be possible. Sadly this is not the case. The left control stick is mapped to the vehicle control and the right stick turns the camera and turret direction. You can steer the vehicle towards left and right. However if you turn the turret the vehicle will start righting itself so forward goes towards the turret facing. This creates two control schemes that try to steer your vehicle. Pressing up on the stick acts as the accelerator and turning at the same time if you turned your turret. This makes strafing runs while driving in a straight line nearly impossible. When you turn the turret 90 right you essentially have to steer left on the vehicle to keep it going straight. This gets in the way of regular driving and really kills tense situations where you need to control your movement. I hope this gets fixed in the next game.

Despite my focus on things that bothered me, this is an amazing game from a company that I trust to deliver amazing rpg/adventure games. Now is a good time to pick this up in the bargain bin if you haven't tried it yet. It surely left me excited for the sequel.

Mar 28, 2009

Dead Space 4/5


Released in late 2008, Dead Space brings the horror genre to space. I approached the game with some reservation as I am slightly burned out from 1st and 3rd person shooters. What I didn't experience was one of the best and most immersive games in recent history. (It surpassed the Gears of War campaign in my eyes).

The game places you in the role of Isaak the engineer. You arrive with a small team on a repair ship after receiving a distress call from the large mining ship the Ishimura. Your role is to figure what happened on board the ship and to repair the various systems that are vital to your survival, while surviving the new residents that have infected it. The setting and atmosphere are reminiscent of the 1997 movie Event Horizon.

Technically the game looks great; crisp textures, detailed models. This would mean little without great design, and that's something the game is certainly not lacking. The Ishimura's interior is not limited to dark tight corridors (not that it lacks those), the ship is huge and houses over one thousand crew, it's essentially a small town complete with a tram system. You'll see working engine rooms, communication chambers, loading bays, a huge command deck and even a hydroponics facility. Many of the environments are used as game play elements. For example you'll have to make your way past the engine room while the engines are firing in succession. Another important detail is the lighting, it flickers and dances as the light sources move, making your flinch as you sometimes see your own shadow moving in your peripherals. At times you'll be making your away in zero gravity chambers or on the outside hull of the ship.

Sound is as good as i ever heard. Every part of the ship has great ambient sound of far of machinery and computer systems. I played this with a 5.1 surround sound system and constantly had to turn my on screen character as I heard noises all around me. Sometimes it's far of echoes of pipes falling in hangar bays, heavy footsteps in walkways above you, or minimal whispers you hear as Isaak begins to loose his sanity. The doesn't just elevate the creepy atmosphere, it serves a function as important as the visuals. This is the type of game that surround sound systems were made for.

The story is interesting and has some interesting nuances and twists. The experience can be greatly enhanced by watching the animated movie Dead Space: Downfall. It tells the story of the Ishimura before the events in the game. It's a very well executed tie in that stands strong on it's own.

Available on Xbox360 and PS3.

Mar 22, 2009

Ivana Santilli in Concert @ The Revival 3/5


I've been following Ivana Santilli since her Bass is Base days, and have been a great fan for more than 10 years (eeek, its already been that long?) As she ventured into solo territory (her first album Brown is still on my playlist), I made the treks to cozy bars and clubs to support her, along with a legion of friends who share the same passion for her music. With Canadian Music Week graced upon Toronto in early March, Ivana was a headliner for a showcase at The Revival. Of course, I jumped at the chance to see her, so off I went to Little Italy to party it up last Friday, March 13th.

She was scheduled to hit the stage at midnight, but as per the time continuum for concerts, they never happen on time. Around 12:30am Ivana and her band hit the stage, and the crowd started to come alive, as did I. My fellow group of Ivana fans and I bounced along to the music, with some of us excited enough to sing along with her. As we were in the front row, I'm sure she heard our squawking. It was mix of songs from the past albums Brown and Cordoroy Boogie, but with the most part focusing on her latest offering, Tony, release in 2008. She debuted her new song, "Your Girl Tonight" - it was a bit too breathy voiced and dance music-like for my usual liking, but hopefully with a few more spins, it will catch on.

Alas, this concert did not have the same magic which I am used to with her previous ones. Perhaps it can be attributed to my tiredness (staying up late and me don't mix too well anymore) and Ivana and her band's lack of rehearsals (she did admit to only rehearsing twice during the week). It was not her best performance, but still an enjoyable night. I will still look forward to catching her play live, as she does have charisma to charm the crowd and bring energy into a room.



Mar 20, 2009

Harvey’s Angus Mushroom Melt 3/5


Harvey’s are currently pushing their Angus Mushroom Melt, and as I’m often up for one of their regular Angus burgers this was a product I just had to try. But first, to build anticipation, just check it out on their website. The picture of the burger is animated, the damn thing is *steaming* or at least wafting waves of beefy, mushroomy deliciousness out of the monitor at you.

The good news is Harvey’s pretty much deliver on the flavour and texture. But then it is based on their Angus burger, so they weren’t going to screw that up. It’s juicy, roasted and meaty. The bad news? The burger can’t possibly live up to the advertising image. Maybe the slice of cheese I got in mine was Swiss like in the picture, maybe not, it was too melted to tell based on the appearance, and in my experience Swiss doesn’t melt quite like this had…it looked like a melted slice of processed cheese, unappetizing. Furthermore, from the ground up the burger should be: bun, meat, cheese, ‘shrooms and bun on top. When I got mine I had to take it apart to find the mushrooms as I thought they’d left them off. Turns out they were there, on the bottom bun, hidden under the ‘cheese’ and not piled high and spilling out like I’d been promised. Perhaps I have too high an expectation, but if you’re going to show me a picture of something like this, it better look somewhat like the product you’re going to serve me. I know they wanted to make it look good, but if you underdeliver on appearance quite so comprehensively folks are going to be so underwhelmed they may never come back for a second try, and it’s all about repeat business in the fast food game, isn’t it?

In spite of my reservations, I have to admit, it’s a nice burger, representing good (but not great) value for money, and I might even buy another next time I’m at Harvey’s. After all, if I do buy it again it might just be put together right, with more mushrooms, and a little more care, and that would make all the difference.

Mar 17, 2009

Razer Lachesis and Deathadder mice 1/5 and 4/5

I recently decided it was time to upgrade to a mouse with somewhat more exciting specs, and as I still play the occasional FPS I thought it would be interesting to check out what Razer had to offer.

The Lachesis seemed to be the obvious choice; 4000 dpi lazer for movement speeds of “8 times that of a standard 800 dpi optical sensor”, 9 (programmable) buttons for when you just need to bind more stuff, and 32kb of onboard memory for storing profiles. Importantly, it also looks awesome (well, to me at least). Perfect I thought. Actually no. This mouse is a great example of some fantastic technology combined together and becoming much less than the sum of its parts. I later discovered that many people were having trouble getting this mouse to work properly as the cursor is prone to skipping around. In the 3 days I forced myself to use the mouse I never saw this problem, but I discovered something else. Using this mouse for more than a few minutes led to rapid fatigue and shortly thereafter hand and wrist cramps and pain, lots of it. This is easily the most uncomfortable mouse I have ever encountered. I think this was mainly due to the absurd bump on the back of the mouse which pushed up into my palm, a curious design decision for sure.

Eventually I caved and returned the Lachesis figuring I’d give Razer another chance and try their somewhat lower spec’d Deathadder mouse. With a mere 1800 dpi sensor, and only 5 buttons (2 regular, 1 clickable scrollwheel and 2 thumb buttons) this was bound to be a disappointment. Not at all. This mouse is fantastic. It’s just as twitchy as the Lachesis if you bump up the sensitivity in the software, it glides sweetly around the mousepad with very little effort, and my thumb can actually reach the sidebuttons. On the downside, it’s right handed only; sorry lefties. Now I see why people love their Razer mice. This is the smoothest, most accurate, and dare I say, most comfortable mouse I’ve ever used.

Lachesis - Pros: looks deadly. Cons: Is deadly
Deathadder – Pros: Almost everything I want in a mouse. Cons: only available righthanded, a couple more buttons would be nice.

Mar 16, 2009

MacPro Case 5/5

Based on 2008 Mac Pro, this applies for the most part to the 2009 models as well.

Say what you will of the holy war of Mac vs. PC. When it comes down to the system enclosure the Mac Pro stands in a league of it's own.

Aesthetic:
The MacPro case is elegant and pleasing to look at, brushed aluminum, a mix of soft curves a rigid edges. It's looks will fit right in a designer furniture showroom. While there is other nice aluminum cases on the market, many don't get all the details right (like plain metal back plates) or ruin the whole look with huge glass panels with fans sticking out and neon lights struggling to imitate a rave scene inside the case.

Design:
Over the years little has changed in the outward design of this case, as the form factor has not changed since the G5 days. The conection ports have been adjusted to keep up with technology and and an additional optical drive bay was added to the front. The carrying handles are the only weak spot. It's very uncomfortable to carry this case with one hand, it's a little bit better with two hands, but the edges still dig into my hands. The older G4 machines were a breeze to pick up with theirr softer angled handles, and were easily carried with one hand. Not a big deal if your machine is mostly stationary. Since I work at a studio with 12 of these and it ads up to moving the machines quite a bit, I do notice this.

The interior of the machine is great, due to the fact that Apple does not have to accommodate various motherboards and power supplies. All the ports and conectors in the case are pre wired and covered with the case, you will never see any cables except for the optical drive. Working inside the case is a breeze. It's quick to access memory and drives which snap into the system connectors with the help of drive caddy.
I have been unable to find a PC case that will match this due to the neccessary cabling of the current motherboard standards.

Additional Observations:
The MacPro towers are generally pretty quiet, (they were quite loud during the G5 days), although I find this varies from machine to machine. The fans will definitely spin up when the machine is being stressed by applications consistently.

Overall, it's the best heavy duty case on the market. Some of it is due to the closed Apple platform that gives the engineers creative freedom to build what they want. Most of it is just good design and quality materials. There is many cases that try to imitate this, some of them get some of the elements right, but never all of them. This is definitely a benchmark product, that has existed for much longer than most tech products have, the design has stood the test of time and is still the best in it's league. It's easy to consider this Legendary (on our strange scale) 5/5.

Mar 12, 2009

ipod Shuffle Redesign 0/5


The 3rd generation ipod shuffle seems like a minor evolution of this niche product. The previous version of the shuffle already accomplished tiny sizes by sacrificing displays and the extra capabilities of their bigger brothers. This generation shrinks the shuffle further at the cost of losing all controls on the player itself. The new shuffle has a feature that reads back artist name and song titles over the music to make up for the lack of display.

Controls are now added on the headphone cord, which will be appealing to people that don't want to dig for the unit in a bag or pocket. It seems like a good idea, but really, it is not. ipod headphones are always flimsy - I have gone through many pairs, and they are also the last resort for when better headphones are not available. Yes, 3rd parties are already making extension jacks with controls so you can use any headphones, but why go through all this trouble to get decent sound when better alternatives are available.

At this point at it's size the engineers could make a design that is based solely around the headphones and skips the cord running away from the head altogether. The size decrease seems meaning less, it's the cord that is the problem. That would be beneficial to anyone involved in any sort of sports activity where music is desirable.

In conclusion, this new revision of the shuffle adds benefits of little or no value over the previous generation. It should have gone an extra step and introduced another revolution in music players.

UPDATE:
Originally I scored this at 2/5, but downgraded this due to Apple taking an anti customer stance with the product and forcing licensing fees on any third parties that wish to make compatible head phones. It's not quite DRM, but it severely limits what is compatible with the device. It breaks standards and makes devices less cross compatible. For that, FAIL 0/5.

Mar 7, 2009

Watchmen 5/5


I went to see Watchmen with a friend on opening night. I had mixed expectations, having still not read the graphic novel. I have been warned that I won't understand the movie without reading the source material. I call bull, as this was hands down one of the best movie experiences I had in recent history. It even surpassed the recent Batman movies for me, which were the pinnacle of super hero movies. It is unlike any other comic book based movie I have seen, and can be attributed to the source material, which is described as dark, ironic and witty. I see this movie as a take on the post-modern hero - where the world is jaded with its heroes, and the heroes jaded with their world.

The presentation is incredible - it's not just about explosions and CGI effects, but rather great style and design. There are many memorable scenes with gorgeous camera pans, dramatically lit environments and perfect sound beds. To me, this is a perfect adaptation of the visual style of graphic novels, while maintaining more of a traditional live action look compared to something like Sin City.

It seems like this movie will produce polarized opinions. For me, Watchmen is the movie for cinema lovers and for those who actually enjoy absorbing the visual style and mood of graphic novels.

Mar 5, 2009

Costco Steaks 4/5

photo courtesy of djnordic
Steaks - previously a non-existent entree in my cooking repetoire, because of the following:
  • a) my dad (aka the expert chef) makes great ones on the bbq, so no need for me
  • b) an entree usually reserved for a night out at some fancy schmancy restaurant (steak frites at L'Express in Montreal...drool), and
  • c) the intimidation factor - can I really cook a steak to medium rare on a frying pan?

Hence, here enters Costco, warehouse giant extraordinaire. I tried to stay away from this shopper's bonanza of multi-packs and 10 kg bags of commodities (do you really need that much flour??), but I concede defeat. I have been finding myself frequenting Costco a lot lately, thanks to my sister's membership. Thus, leading me to hobnob through their meat section, where those well-marbled and meaty sirloin steaks caught my eye.

I decided to take the plunge and bought a 3-pack home to see how well I could concoct a meal with them. How did it turn out? Let's say the meal was amazing. I do not usually gloat like this, but I must say I dished up a fine meal of rosemary, garlic and olive oil marinated sirloin, cooked to the medium-rare pink perfection.
I've since replicated this recipe twice for friends and both times perfecto! Here-in lies my brand loyalty to Costco forever and ever for steak purchases.

Canon 5D Mark II Video 2/5


I wanted to love the video feature on the new Canon 5D Mk II. We purchased two of these cameras in our studio and hoped to use them for web video production rather than set up the Red camera when HQ quality is not needed. Unfortunately, that is not the case. Canon did manage something amazing with this feature, but there are too many loose ends with the feature to make it useful.

Pros:
- 35mm full frame sensor with a full range of lenses. This allows for a look you get from a professional cinema 35mm camera. Capable of shooting gorgeous footage far above its price range.

Cons:
- The camera is always in full auto mode. You can use exposure lock to stop it from shifting, but it doesn't stay locked between shots. The only other control is exposure adjustment. Since the video runs from the live preview mode, the lens is always fully open, so there is no aperture control.

- Rolling shutter makes the images look like jello when straight vertical lines are present; this tends to be very apparent during panning.

- 30fps is fixed. A 24fps mode would be much more desired as it converts well to 30 fps and has the highly desired filmic look.

- H.264. This is a great fromat for distribution but a poor format if you wish to work with the footage.

Conclusion:
When this camera was announced, it grabbed a lot of attention. Suddenly, there was a still camera with specs more impressive than most camcorders. The released product shows its limitations - the video mode feels like an after thought, as it is tacked onto the live view mode. It controls like a point and shoot camera. The video certainly feels like a beta product, and I believe it is. I can see future revisions of Canon cameras improving on this mode and making it an amazing product though; the potential is there. For now, you will be fighting against the camera to get the shots you want.

Right now the video ends up being average, hence the 2/5. Considering it is essentially a free feature on a great still camera, it does not detract from the camera itself. It just won't replace your camcorder if you are into serious video work.

These opinions comes are from someone (that would be me) who works in the commercial digital cinema industry as an editor and digital technician.

Mar 4, 2009

Street Fighter IV 5/5


Let me start by saying I don't like fighting games. (Insert long dramatic pause).

These games are often:
  • boring to play against CPU opponents
  • have overcomplicated controls and
  • are usually dominated by a single player in a group of friends (especially when you are 30)
However, Capcom has managed to do something amazing here, and has brought me back into the fighting fold. They revitalized a dying, or rather dead genre of gaming. Fighters of the 2D variety was until recently a relic of the 90's; the stage was overtaken by games such as Tekken and Soul Calibur. The old 2D games couldn't compete with the amazing visuals plus the smooth and intricate animations of the new 3D generation. Although I was initially enthralled by these new generation of games, I found the long intricate combos and animations took away a lot of control from the player, and complicated the game to a point where for anyone but the master gamers, button mashing was the only way to play.

Street Fighter IV changes this - the controls are easy to pick up and intuitive. This was evidenced by my wife: after one day, she was throwing fireballs and the occasional Ultra Combo. However, this does not mean the game is simple. While the rules and controls are intuitive, at the highest level the game is as tense as a game of chess. In my online experiences, the toughest opponents would jump in and out, probing my defenses but not exposing themselves to hard counterattacks. I had some truly amazing moments playing online, with the most interesting games against opponents with iron clad defenses, trying to coax them into making that single mistake that will open them up to a well timed combo.

The action takes place on a 2D plane much like the classic Street Fighter 2. The game world and characters are however rendered in 3D. The camera does very slight perspective shifts when jumping or moving from side to side, but does not interfere with gameplay. Some Ultra combos will dramatically tear the camera out of place and have it follow the unblockable action that follows, but it snaps right back in, the player never worries about playing in a 3D world. The decision to make this game essentially on a 2D plane vs. 3D is what elevates it to what it is.

The online play is smooth; even with medium quality connections to opponents, I have not noticed any lag (playing the Xbox360 version). Rather than look for online opponents, I simply play the arcade mode and turn on the fight request feature that lets anyone on Xbox live (similar system is in place on the PS3) challange me, much like in an actual arcade. It's the equivalent of someone walking up to an arcade machine and throwing in a quarter. Fighters get boring quickly if you play against computer controlled opponents. The online connectivity provides access to an infinite supply of human opponents to challenge you. No longer do you worry about finding a friend that will have time to play, never mind a matching skill level.

The reason I gave this game 5/5 is that I see it standing as a beacon other games will try to replicate for a long time to come. The combination of a deep, yet accessible 2D fighter with amazing online play makes this one of the best competitive games of any genre.

I can be found online under the handle ArcaneDigital.

Outlander 3/5


I stumbled upon this movie without hearing anything prior about it. Hence I had very low expectations. I however enjoy sci-fi fare that is so bad that it's good so I decided I'll give it a try (also anything with Ron Pearlman gets an extra piece of my time).
I must say I was surprised, as it was rather well produced and executed. It's a solid action adventure flick with beautiful scenery and effects work. James Caviezel plays the lead, Ron Perlman and John Hurt are the other noteworthy characters. The premise is somewhat reminiscent of the 13th Warrior, except the stranger to the Northerners is a man that crashes on earth during the irong age rather than a mysterious man from the southern lands. At tit's heart it's a man vs monster movie not unlike predator, but menages to raise some moral issues by humanizing the monster. The setting and scenery elevates this a notch further.

I highly recommend this to any sci-fi / fantasy fan as it is above average fare. The lack of media attention can be attributed to a limited marketing budget of an independent production rather than quality of the movie itself. I have hopes that this movie won't be overlooked and full expect it to gain a cult status.

Rating System

The rating system here at DePixelator is simple, but different from most other places you seen.
We grade out of 5, however 0 represents a value equivalent to anything below 5/10 on a standard scale. We just find that there is no reason to really decipher numerically just how bad something is. This means however that even items with low scores maybe worth looking. A movie that is 2/5 is something that i will watch, it's a game I will play (maybe not buy).

0/5 Skip, avoid, stay away. It may hurt you, melt eyes and/or brain.
1/5 Flawed and broken. Still there is a premise or idea there.
2/5 A fun but average experience.
3/5 A great experience that you will want to repeat and will think about again.
4/5 Masterpiece. Worth obsessing about.
5/5 Legendary